![]() ![]() This means that for ~0.1s the accumulators charge from the solar panels and steam engines. The accumulators on the other hand already connect when the inserter holds the fish. When steam usage drops below 1 steam per 9 ticks for a while (you can see the inserter stutter a bit if you watch closely, it needs quite a few ticks without steam signals to pick up the fish) the fish is put back into the chest. Then when the sun rises the solar panels will slowly take over power production and less and less steam is used. This will also disconnects the accumulators so they don't recharge from the steam engines. You can increase the trigger if not, but really what is the point of the accumulators if they don't hold at least 100 ticks worth of power. I assume that 1% charge is enough to run the base for 1 tick. The fish is removed from the chest when the accumulators are below 2. Now comes the power control: Again a fish loop is used, this time to eliminate fluttering of the power switches. All this so far is just to measure if steam is being used or not. if any steam was used in the last 9 ticks. Then at the bottom are a bunch of combinators each + 0 = each that simply delay the signals and all flow into a final decider combinator on the right that outputs 1 steam if steam > 0, i.e. ![]() For each that is then filtered for steam > 0 to only report used steam and not the refill. The fish is used to switch all 4 pumps in the same tick so there is always steam available to the steam engines.Įach tank then has 2 combinators attached, one turns the steam signal into water to create a 1 tick delay, the other subtracts steam from water to signal the change in steam level in the tank. One if always getting filled and one is getting drained. At the top the pumps and the left fish loop manage the steam tanks. The controller has a lot of combinators but it's quite simple. Power-control.png (2.49 MiB) Viewed 633 times ![]()
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